Online Gaming Bill 2025 in Hindi – From Dream11 to Myteam11 and Rummycircle, which real -mani games will be affected by Online Gaming Bill 2025; See list

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The arrival of Online Gaming Bill 2025 can affect many real-mani games. It includes popular games like Dream11, Myteam11, Rummycircle. The purpose of this bill is to control online gaming and players …Read more

From Dream11 to Myteam11 and Rummycircle, the game will be affected
Online Gaming Bill 2025: The Indian Parliament today officially passed the online gaming bill, 2025 with the approval of the Rajya Sabha. The objective of this law is to promote e-sport and social online gaming, as well as banning harmful real-mani gaming activities, related advertisements and financial transactions. It also includes provision to set up an online gaming authority, which will monitor the sector, will guide and support its strategic development and regulation. This step is considered an important step towards creating a safe and more structured environment for online gaming in the country.

What are the Indian apps affected by the 2025 online gaming bill?
Dream11
Mobile Premier League (MPL)
My11circle
Howzzat
Sg11 fantasy
Winzo
Games24X7
Junglee Games (Rummy and Poker)
Pokerbaazi
Gameskraft (also known as Rummyculture)
Nazara Technologies (Investor in Pokerbaazi, although its direct real-mani gaming revenue is low)

Key things of online gaming bill 2025:

This bill tries to ban online games in which money or any valuable item is speculated. In addition, it also prohibits promotional materials, in which advertisements promoting money based gaming have been banned. Apart from this, banks and financial institutions have also been prevented from processing transactions related to these games. There is a provision of strict punishment for violating this law, including a fine ranging from ₹ 50 lakh to ₹ 2 crore, jails ranging from three years and the possibility of closing the guilty gaming platforms in serious cases.

While presenting the bill, Electronics and IT Minister Ashwini Vaishnav described online money gaming as a growing public health concern. He said that many families have faced serious financial crisis due to these sports. The minister insisted that online money gaming promotes drug addiction, which often leads to fraud and financial fraud and is a serious challenge for the society.

He said that estimated 45 crore people lose around Rs 20,000 crore annually through online gaming. Vaishnav also explained that the bill divides online gaming into three categories: e-Sports, Online Social Games and Online Money Games. The aim of the government is to actively promote e-sport and social gaming, while controlling money-based gaming.

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From Dream11 to Myteam11 and Rummycircle, the game will be affected

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